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Why does social media make us want to buy stuff? | Wisconsin Public Radio
Why does social media make us want to buy stuff? | Wisconsin Public Radio

Zoomed out: digital media use and depersonalization experiences during the  COVID-19 lockdown | Scientific Reports
Zoomed out: digital media use and depersonalization experiences during the COVID-19 lockdown | Scientific Reports

Fiasco – Bully Pulpit Games
Fiasco – Bully Pulpit Games

How COVID-19 Has Impacted Media Consumption, by Generation
How COVID-19 Has Impacted Media Consumption, by Generation

GES - Media and Web Services - Gesmedia
GES - Media and Web Services - Gesmedia

Opera GX and GameMaker go live with GXC, a new game platform to make  creating, sharing, monetizing and playing new games as quick and easy as  posting on social media - Opera
Opera GX and GameMaker go live with GXC, a new game platform to make creating, sharing, monetizing and playing new games as quick and easy as posting on social media - Opera

The Double-Edged Sword of Online Gaming: An Analysis of Masculinity in  Video Games and the Gaming Community - Geena Davis Institute
The Double-Edged Sword of Online Gaming: An Analysis of Masculinity in Video Games and the Gaming Community - Geena Davis Institute

Unseen64: Cancelled Video Games & Their Lost Media
Unseen64: Cancelled Video Games & Their Lost Media

Global Online Content Consumption Doubled In 2020
Global Online Content Consumption Doubled In 2020

GES - Media and Web Services - Gesmedia
GES - Media and Web Services - Gesmedia

Microsoft to acquire ZeniMax Media and its game publisher, Bethesda  Softworks, for $7.5 billion - Stories
Microsoft to acquire ZeniMax Media and its game publisher, Bethesda Softworks, for $7.5 billion - Stories

GES - Media and Web Services - Gesmedia
GES - Media and Web Services - Gesmedia

GES - Media and Web Services - Gesmedia
GES - Media and Web Services - Gesmedia

GES - Media and Web Services - Gesmedia
GES - Media and Web Services - Gesmedia

The Hunger Games | Scholastic Media Room
The Hunger Games | Scholastic Media Room

20 Fun Virtual Spirit Week Ideas, Games & Activities for Work
20 Fun Virtual Spirit Week Ideas, Games & Activities for Work

MAGNET
MAGNET

GES MEDIA - YouTube
GES MEDIA - YouTube

Media Molecule Games | Unique Gaming Experiences
Media Molecule Games | Unique Gaming Experiences

Digital Media Report - Video Games | Statista
Digital Media Report - Video Games | Statista

GES - Media and Web Services - Gesmedia | Facebook
GES - Media and Web Services - Gesmedia | Facebook

Ready, player four billion: the rise of video games | The Economist
Ready, player four billion: the rise of video games | The Economist

GES - Media and Web Services - Gesmedia
GES - Media and Web Services - Gesmedia

The Olympic Games and the Media | Coursera
The Olympic Games and the Media | Coursera